28 Dec RoboHero: Generating Income for Play2Earn Gamers
The gaming industry has evolved over the years, with more than three billion people around the world expected to be playing video games from different devices by 2024.
Following the increased interest in video games, the industry is currently valued at $336 billion. But despite gamers contributing majorly to the income generated from gaming activities, the major beneficiaries of everything monetary gotten from the games are developers and publishers. In fact, players have little to no way to share in the value acquired from the sale of in-game assets.
This unjust system of video game profit-sharing has persisted for years. But the birth of play-to-earn (P2E) games is changing the narrative, allowing players to earn monetary incentives while gaming.
One of the platforms that offer gamers such an opportunity is RoboHero, a P2E non-fungible token (NFT) project that is making waves in the crypto industry.
What is RoboHero?
Robohero is a P2E NFT gaming platform that is built on the Terra blockchain. According to the project’s whitepaper, the game was created by three specialists who have vast experience in different cryptocurrency sectors, such as trading, NFT, among others.
The RoboHero mission is centered on entertaining players with quality graphic gameplay while giving them the means to earn a living by not only playing the robotic action game but through a set of decentralized finance (DeFi) initiatives.
The Game Story
The game is set in the year 31337, after a climatic catastrophe that stemmed from the constant degradation of the environment by the human race. The unfavorable climatic conditions made it difficult for humans to survive, with previous technological developments allowing them to start living as bio-robots, mechanical beings.
With resources being scarce, the robots needed a mythical Luna that would enable them to perform different life functions. This made the robots split into factions in order to fight to obtain the Luna elements.
The game can be played in two modes, story and multiplayer. Players are required to have some amounts of LUNA in their wallets before they can play the game. It’s also important to note that there is a watch-to-earn feature that allows users to earn the LUNA needed to start the game by watching ads.
Features of RoboHero
RoboHero has a unique set of NFT cards that players must collect during gameplay, to upgrade the physical attributes of their robots and subsequently increase their chances of progressing further in the game. Players can acquire different NFT cards.
Play to earn
In the story mode, players can earn a ROBO token of up to 30% of the token’s total supply, while gamers who choose the multiplayer mode will not only earn ROBO but will be rewarded with LUNA.
Watch to earn
Since not all players may be buoyant enough to own the LUNA cryptocurrency to play the game, RoboHero has created an initiative to reward players with LUNA when they watch ads on the app.
In-Game Billboard Ads
Users have the opportunity to rent or purchase billboard spaces where they can advertise any content of their choice. The content on the billboard will be visible to other players during gameplay. It is worth noting that each advertising space can be acquired in the form of an NFT.
The ROBO Tokenomics
Although the project is yet to officially launch ROBO, which will act as its utility token, it has released details about the cryptocurrency. According to the team, ROBO will be launched on the Terra blockchain with a total supply of two billion tokens.
Of the total supply, 10% will be offered to private investors during an upcoming seed phase funding round, while 3.5% of the supply will be sold to public investors in an IDO that will be hosted on StarTerra, a gamified launchpad.
With RoboHero focused on giving players the opportunity of earning a living via its games, 30% of the supply will be allocated as P2E rewards. 9% will be stored in the treasury, while 23% will be allotted to RoboHero’s founders, advisors, and for future development of the project.
Finally, 24.5% of the token’s supply will be distributed to marketing campaigns, partnerships, staking rewards, liquidity reserves, and airdrops.
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